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8.15.2008

PC Gamers Need to Take Responsibility For Their Community

There’s a theory that well-made games are natural anti-piracy devices—that if a game is “good enough,” people will buy it—or, in turn, if there’s suspicion it won’t be “good enough,” then people will steal it. It seems to me that there’s an issue of responsibility on everyone’s part, and few parties want to step up and take theirs.

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